Japanese Fantasy Environment Scene

This is my latest work I been working on this month, taken inspiration from concept art from Russell Dongjun Lu (https://www.artstation.com/artwork/6e39V) and such games as For Honor, Assassins Creed: Valhalla and Ghosts of Tsushima.

I first started this project with the goal of getting better at understanding foliage and thought this will be a good time to start learning Speedtree in which I learned a lot from.
The trees and bushes were created in Speedtree and the rest of the foliage and few assets was taken from Megascans to help complete the scene.

3DS Max for assets
Built in Unreal Engine
Textured Substance Painter

Video_1

Video_2

Render_1

Render_1

Japan_Props

Japan_Props

Japan_Rocks

Japan_Rocks

Japan_Roof

Japan_Roof

Japan_Materials

Japan_Materials